05 July 2025 @ 09:10 pm


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, July 12th, 2025.
 
 
05 July 2025 @ 09:06 pm

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, July 12th, 2025!

coding courtesy of [personal profile] despedia
 
 
28 June 2025 @ 10:48 am


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, July 5th, 2025.
 
 
28 June 2025 @ 10:47 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, July 5th, 2025!

coding courtesy of [personal profile] despedia
 
 
22 June 2025 @ 10:27 pm

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Sunday, June 29th, 2025!

coding courtesy of [personal profile] despedia
 
 
22 June 2025 @ 10:25 pm


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Sunday, June 29th, 2025.
 
 
14 June 2025 @ 06:46 am


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, June 14th, 2025.
 
 
14 June 2025 @ 06:45 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, June 21st, 2025!

coding courtesy of [personal profile] despedia
 
 
07 June 2025 @ 10:58 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, June 14th, 2025!

coding courtesy of [personal profile] despedia
 
 


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, June 14th, 2025.
 
 
31 May 2025 @ 11:51 pm


Introduction
Pot of Gold is a monthly game. The objective of the Pot of Gold is to complete different 'tasks' that will be different every month. You'll get small rewards for completing them individually, but receive bonuses if you manage to complete all of them. How much of the rainbow can you complete?

This month's theme is... Heaven Burns Red!


rules )

tasks and rewards )

You have until July 1, 2025 at 12:01 AM PDT to complete these tasks. Good luck!
 
 
31 May 2025 @ 05:57 am


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, June 7th, 2025.
 
 
31 May 2025 @ 05:55 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, June 7th, 2025!

coding courtesy of [personal profile] despedia
 
 
24 May 2025 @ 07:02 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, May 31st, 2025!

coding courtesy of [personal profile] despedia
 
 
24 May 2025 @ 06:58 am


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, May 31st, 2025.
 
 
17 May 2025 @ 08:38 am


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, May 24th, 2025.
 
 
17 May 2025 @ 08:26 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, May 24th, 2025!

coding courtesy of [personal profile] despedia
 
 

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
10 buttons are hiding a HIT!

0 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, May 17th, 2025!

coding courtesy of [personal profile] despedia
 
 
10 May 2025 @ 09:09 am


The Three Lights need to buy words from you so that they can finish the lyrics to their next song! They'll give you a reward for every letter you sell to them and a bonus for every whole word you can provide.

Read more... )

This round ends on Saturday, May 17th, 2025.
 
 
03 May 2025 @ 07:22 am

Welcome back to COMBO BREAKER everyone! The ever lovely Yorigami sisters have returned to count your combos.

How high has your combo managed to go? Joon is a brawler and and Shion is never far behind her in a fight (literally)! Joon is all ears for any new moves you might want to show her, especially ones where she can reap the benefits--because the two of them are misfortune goddesses and spending too much time around Shion might make your luck run out and end your sweet combo.
Rules
- Every week you will be able to pick a button, similar to how Pick a Color works. Every button can be either HIT or MISS.
- The number of HITs in a row you accumulate is the length of your combo but the moment you get a MISS, you lose all of it. This means if you accumulate 3 hits, then recieve a miss, you CANNOT turn in those 3 hits. If you recieve 2 hits, a miss, then a hit, You now only have one hit in your combo, not 3 not 2.


- You don't have to play every week to build up your combo! Time that passes between your HITs doesn't matter as long as you don't get a MISS. Feel free to skip a round or two if you decide that it's too high risk or you just don't have time to play!


- You are able to turn in your combos for prizes. Longer combos yield much bigger prizes but you have a greater chance of being interrupted so it's up to you if you'd rather take the risk or play it safe.


- When turning in your combo, please provide links to all HITs that are part of it. Also, once you turn in a combo, you can't reuse these HITs for your next combo.


- Please redeem your combos in the COMBO REDEEMING TOP LEVEL. There will be one posted with every round of this game, and it will always be the first comment on the post.

In This Round
7 buttons are hiding a HIT!

3 buttons are hiding a MISS!



Rewards
HITx1 2 Cards
HITx2 4 Cards
HITx3 8 Cards
HITx4 16 Cards
HITx5 32 Cards
HITx6 64 Cards
HITx7 128 Cards
Submit
While claiming your rewards, please use this form




This round ends on Saturday, May 10th, 2025!

coding courtesy of [personal profile] despedia
 
 
 
 
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